Language: C#
Framework: Monogame
Source: https://github.com/differenceclouds/NuTiled
A thorough renderer for maps created in the Tiled map editor, using the DotTiled generic C# library.
Needing to move on from Monogame Extended, I found the DotTiled library for creating class structures from Tiled map files. It is no small task to actually use these class instances in a game however, so I created this example project for the Monogame community. The project shows how to implement the vast majority of Tiled functionality (hexagonal and infinite maps excluded for now).
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My test suite: Rendering a Tiled map with every conceievable feature being used at once.